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Whuddup, big dogs? I may not appear as the greatest fan of old school adventure games, adventure fangames or the mentality that appears to apply to it, but the truth is that I really do love them. I say love, when it really is more of a quiet affection that goes beyond modern reason. Supporting a game genre that is mostly embodied by 320x200 resolution graphics from ten years ago takes dedication, endurance and, above all, incredible sexual skill.
Obviously you can only change something so much before you lose what made it so special in the first place, but I believe that, with care, the adventure games community could break out in a big way. I don't expect the same pick-up-and-play functionality that I've come to adore of Grand Theft Auto (Oh, how I do love Vice City), but I feel that at least some modernisation and advancement is required if adventure games aren't going to go the way of the dinosaur.
No one can expect this change to come overnight. I have been working on and off on an adventure game of my own for far too long, but positive feedback from the AGS community has renewed my confidence in the genre. I will be attempting to adjust my game to experiment with a limited number of new ideas, as much as can be allowed. Production of the game is going along well, but the changes I'll be attempting might take some time to incorporate. So, stay tuned, I say. Or don't and suffer the consequences. Hah!