Ambitious, but rubbish

Battlestar Galactica, yo

Feuer Frei!


Space Quest something!

Back in __ minutes

All the memories are too few


Japanese crows proven more intelligent than average dane

Godzilla plays Super Mario level 1-1

Real-life teleportation invented in Ja..., wait... Denmark?

Photoset: Zombie and pirate rights march

Catchy something something... in Space!

Yesterday Again

by Pstonie (28 September 2004)

Whuddup, big dogs? I may not appear as the greatest fan of old school adventure games, adventure fangames or the mentality that appears to apply to it, but the truth is that I really do love them. I say love, when it really is more of a quiet affection that goes beyond modern reason. Supporting a game genre that is mostly embodied by 320x200 resolution graphics from ten years ago takes dedication, endurance and, above all, incredible sexual skill.

What bothers me about the genre is that, in spite of significant advancements in the technology that makes it all possible (specifically in AGS, the most widely-used engine today), there has not been that much advancement in the overall playability of the games. While the other, more accessible genres of yesteryear like FPSs have seen loads of new features with every new release, adventure games have more or less stood still, leading to utter stagnation. This has led to a string of unsuccessful commercial adventures and possibly hundreds more articles about the death of adventure games strewn all over the Internet.

Obviously you can only change something so much before you lose what made it so special in the first place, but I believe that, with care, the adventure games community could break out in a big way. I don't expect the same pick-up-and-play functionality that I've come to adore of Grand Theft Auto (Oh, how I do love Vice City), but I feel that at least some modernisation and advancement is required if adventure games aren't going to go the way of the dinosaur.

No one can expect this change to come overnight. I have been working on and off on an adventure game of my own for far too long, but positive feedback from the AGS community has renewed my confidence in the genre. I will be attempting to adjust my game to experiment with a limited number of new ideas, as much as can be allowed. Production of the game is going along well, but the changes I'll be attempting might take some time to incorporate. So, stay tuned, I say. Or don't and suffer the consequences. Hah!